Showing 176 - 200 of 533 postings found
Industrial Light & Magic is looking for a Pipeline Technical Director II to develop and maintain software tools while providing front-line assistance and troubleshooting for artists in a feature film visual effects environment.
The Role As our Lead Artist, you will define and build the visual and interactive experience of a new cloud-native game inspired by simple, widely understood social play patterns.
Electronic Arts is looking for an Experience Designer to join the EA SPORTS FC team to develop immersive player experiences by integrating UX and UI design principles for a global community of football fans.
We are seeking Compositors to join our pioneering team creating animated shorts and specials using experimental GenAI-native production pipelines.
Industrial Light & Magic is looking for a Mocap Editor to handle retargeting, motion blending, and character interaction adjustments while mentoring junior team members to ensure high-quality visual effects performances.
Industrial Light & Magic is looking for a Lead Mocap Editor to oversee motion retargeting, adjust character interactions, and mentor junior team members to ensure high-quality performances in visual effects.
The Role At Framestore, our Crowd Technical Directors bring large-scale scenes to life - simulating and animating tens of thousands of characters for high-end visual effects films.
As a Manager of Technical Art, you will lead and support defining the technical art needs across all of the different creative and technical teams on an unpublished R&D product.
Framestore is seeking Crowd Technical Directors to simulate and animate large-scale digital crowds and develop locomotion behaviors for high-end visual effects films.
Digital Matte Painter (Expression of Interest) Please note: You will need to be based here in the UK; overseas applications will not be reviewed for this particular role.
The Houdini Pipeline Developer collaborates with Pipeline Leads to build a Houdini pipeline that spans lookdev, lighting, CFX, and FX, using USD and Solaris as a backbone.
The Producer will build and rebuild schedules, manage budgets, and guide small teams to uncover new methods of filmmaking.
We are looking for someone who has enough experience and intuition to see a show as a whole and help to set it up for success, and can anticipate how and when to engage actively to keep it on the rails.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more.
Electronic Arts is seeking a Shader-focused Senior Technical Artist to help shape the future of Formula One games, combining creativity and technical expertise to bridge artists, engineers, and designers.
Team Management & Leadership: Drive and support the Character team on a daily basis Provide leadership and help rationalize production processes Mentor team members, support skill development and talent growth Career coaching and development Day-to-day people management Act as a direct relay for Art Direction, with strong communication skills Production: Ensure Character production pipelines are followed (concept, high/low resolution, fast variations) Organize production, prioritize needs, categorize assets, and ensure deadlines are met Manage outsourcing and coordinate with external partners Stay attentive to production evolutions and constraints Contribute to overall production support in collaboration with other departments Art Direction: Strong mastery of full Character pipelines: concept → high-resolution → low-resolution → integration Act as a key relay for Art Direction, able to discuss, challenge, and co-build decisions Serve as an artistic and technical authority across the entire Character scope Categorize assets according to production challenges and priorities Your future working environment: You will work on an ambitious project featuring challenges rarely encountered in the industry, within an experienced, close-knit, and motivated team.
They report to the Production Manager of the film. The ideal candidate is a proactive and positive team-player with the ability to multi-task amongst shifting priorities; they are an experienced leader who can motivate a team within a constantly changing environment.
Skydance is looking for a Production Assistant to provide general administrative support to production leadership and artists while tracking task progress and maintaining departmental schedules.
Eyeline is seeking a Surfacing/Lookdev Supervisor to oversee the artistic and technical quality of textures and surfaces while managing a team of artists and establishing production workflows.
Eyeline is seeking a well-rounded Modeler to execute poly modeling skills for environments, vehicles, props, and characters with an emphasis on photo-realism and technical accuracy.
Eyeline is looking for a Lighter to handle the lighting and rendering of elements for high-end photorealistic live action CG characters and environments.
Eyeline is looking for a Lead Matte Painter to create photorealistic 2D and 3D matte paintings that embellish or replace live-action footage in feature films.
Eyeline is seeking a Senior Animator to generate high-quality character, creature, and object animation for live-action visual effects while collaborating with supervisors to solve technical and artistic challenges.
Eyeline is seeking a CFX Artist to deliver photo-realistic simulations of cloth, hair, and muscle for feature films and episodic series.
Eyeline is seeking a Lead CFX Artist to manage a team of artists and oversee the development of high-quality character effects, including cloth, hair, and muscle simulations, for various visual effects projects.