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Sony Pictures Imageworks Jobs

Showing 26 - 32 of 32 postings found

Job Title Company Location Date Type Description Logo
Compositor
Sony Pictures Imageworks
Vancouver, BC 03-11-2026
Full Time Job

Sony Pictures Imageworks is seeking Compositors to combine layers of rendered animation, special effects, and live action to create final images that meet art direction and integrate characters into digital environments.

Experienced Compositor
Sony Pictures Imageworks
Vancouver, BC 03-11-2026
Full Time Job

Sony Pictures Imageworks is looking for an Experienced Compositor to combine layers of rendered animation, special effects, and live action to create seamless final images that meet art direction and productivity targets.

Experienced Character FX Artist
Sony Pictures Imageworks
Vancouver, BC 03-11-2026
Full Time Job

Sony Pictures Imageworks is seeking an artist to deliver high-quality, technically robust simulations for character hair, feathers, cloth, and skin using Houdini and Vellum workflows.

Character FX Artist
Sony Pictures Imageworks
Vancouver, BC 03-11-2026
Full Time Job

Sony Pictures Imageworks is seeking a Character FX Artist to deliver high-quality, technically robust simulations for hair, feathers, cloth, skin, and muscles using Houdini and procedural workflows.

Animator
Sony Pictures Imageworks
Vancouver, BC 03-11-2026
Full Time Job

Sony Pictures Imageworks is seeking Animators to create high-quality animated characters and objects by utilizing traditional methods and computer graphics systems to convey emotion through body language and facial expressions.

Experienced Animator
Sony Pictures Imageworks
Vancouver, BC 03-11-2026
Full Time Job

Sony Pictures Imageworks is seeking an Experienced Animator to create high-quality character and object animations that convey emotion through body language and facial expressions using Maya and traditional animation principles.

Rigger
Sony Pictures Imageworks
Vancouver, BC 11-23-2024
Contract Job

Sony Pictures Imageworks is seeking Riggers to create 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations while streamlining character setup processes through utility scripts.

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