Showing 226 - 236 of 236 postings found
Sony Pictures Imageworks is seeking Compositors to combine layers of rendered animation, special effects, and live action to create final images that meet art direction and integrate characters into digital environments.
Sony Pictures Imageworks is looking for an Experienced Compositor to combine layers of rendered animation, special effects, and live action to create seamless final images that meet art direction and productivity targets.
Sony Pictures Imageworks is seeking an artist to deliver high-quality, technically robust simulations for character hair, feathers, cloth, and skin using Houdini and Vellum workflows.
Sony Pictures Imageworks is seeking a Character FX Artist to deliver high-quality, technically robust simulations for hair, feathers, cloth, skin, and muscles using Houdini and procedural workflows.
Sony Pictures Imageworks is seeking Animators to create high-quality animated characters and objects by utilizing traditional methods and computer graphics systems to convey emotion through body language and facial expressions.
Sony Pictures Imageworks is seeking an Experienced Animator to create high-quality character and object animations that convey emotion through body language and facial expressions using Maya and traditional animation principles.
Activision is looking for a Senior Technical Project Manager to manage multiple projects and lead technical initiatives within the Game Services Department at Demonware.
Epic Games is looking for technical designers to join our team working on Fortnite and adjacent projects.
We are looking for a Senior Producer to join our Epic E-Commerce team.
Champion cross-functional Machine Learning integration efforts, driving integrations across the data ecosystem. Work closely with stakeholders, software and data programming teams, and analytics leadership to prioritize solutions and ensure incremental delivery in ways that drive the most impact while aiming for longer-term visions.
Sony Pictures Imageworks is seeking Riggers to create 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations while streamlining character setup processes through utility scripts.