Showing 101 - 125 of 250 postings found
Electronic Arts is looking for a Senior Game Product Manager to identify and deliver in-game features that create personalized player experiences and drive engagement within the EA SPORTS FC ecosystem.
As a Production Engineer, you will report to the Lead Production Engineer and support game teams by improving development workflows, tools, and day-to-day productivity.
WHO ARE YOU? Working in collaboration with the promoter and production teams, the Operations Accountant will be responsible for accurate and timely night of show settlements.
The Lead Software Engineer, Production Tools will drive the technical strategy and day-to-day delivery of the Production Tools team within Platform Engineering.
Electronic Arts is looking for an experienced Producer to join the FC Core team to manage complex shared systems, tools, and technical capabilities that support the global football franchise.
Electronic Arts is seeking a Senior Character Technical Artist to join the EA SPORTS Tech team, focusing on character deformation and simulation for next-level entertainment experiences.
We are looking for a Senior Manager of Player Experience Research to lead player research for Battlefield.
Electronic Arts is looking for an Experience Designer to join the EA SPORTS FC team to develop immersive player experiences by integrating UX and UI design principles for a global community of football fans.
Electronic Arts is looking for a Software Engineer III to join the Integrated Content team to develop resilient systems and implement automated AI workflows for enriching and distributing player-driven content.
Electronic Arts is looking for a Senior Software Engineer to lead the design and development of complex, scalable systems and large-scale data pipelines within the Data & Insights group.
The Houdini Pipeline Developer collaborates with Pipeline Leads to build a Houdini pipeline that spans lookdev, lighting, CFX, and FX, using USD and Solaris as a backbone.
Electronic Arts Vancouver Role Purpose You lead the People Experience Programme Management Office (PMO), strengthening its impact, consistency, and effectiveness across the organisation.
Electronic Arts is seeking a Technical Artist with a strong focus on tools and pipeline development to help scale content production for a AAA environment.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe.
Electronic Arts is looking for a Game Writer to own sections of narrative content and collaborate with design teams to develop characters, dialogue, and story treatments for the Battlefield franchise.
Your Mission We are looking for a talented Technical Project Manager to join the Game Services Department at Demonware.
What You'll Do Epic Games is looking for a Senior Systems Designer to own the development of key progression, economy, and gameplay balance-related features for a new game project.
You will work with our internal customers to design, and implement new automated workflows You will monitor our solutions to ensure they are running as expected, and debug and fix any issues found promptly, while communicating with our partners.
You will work with design and other engineers to provide feedback and then create clear and estimable technical designs.
Electronic Arts is seeking an AI Infrastructure Engineer to design and operate AI-powered, cloud-native infrastructure that is self-monitoring, self-healing, and secure by default.
Electronic Arts is seeking a Video Editor to join their creative team and produce high-quality marketing content for various platforms.
Our FC Data & Analytics team is looking for a Data Analyst to support our Modes & Features group, with an increased focus on Game Health and PC Performance.
Electronic Arts is seeking a Strategic Workforce Planning Analyst to support their global talent strategy by building modern workforce planning models and systems.
Electronic Arts is seeking a Software Engineer for a 12-month contract to join their Development and Release Engineering team in Vancouver, focusing on automation pipelines and build issues.