Job Description
Please note this is a 1 year fixed term contract job
Primary Responsibilities and Accountabilities
(Key duties or essential priorities for fulfilling the job's purpose)
• Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
• Adhering to the performance of the actors using non-destructive modification of motion to work with the requirements of the sequence, pushing and leading to the highest quality of work
• Adjusting interaction and contacts between characters/props/environment/terrain, with a deep knowledge and understanding of human and creature motion editing.
• Superb techniques and eye for Blending body motions
• Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight.
• Support and mentor more junior members of the team, troubleshooting, teaching techniques and pushing the quality and standard.
Job Requirements
(Education, Experience and Skills/Competencies)
Education / Experience:
• Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
• Expert in Maya and Motion Builder with Previous experience within motion-captured performances
• Proven experience in high end filmVFX and an up to date showreel.
Required Skills / Competencies:
• Excellent attention to detail and communication skills.
• Excellent Problem solving skills
• Expert understanding of retargeting techniques (transferring motion from one character to another)
• Solid understanding of the principles of Animation
• Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
• Sharp eyes for motion, timing and posture.
• Background in using Maya and/or Motion Builder
• Background in using Linux and Vicon Shogun Post is a plus.
• Excellent collaborative skills
• Eagerness to learn and develop
Jobcode: Reference SBJ-74e926-216-73-216-190-42 in your application.